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Broken Reality 2000: Cloud Environment Art

Cloud is one of many levels of Broken Reality 2000 that I worked on. I was responsible in developing the modular assets, 3D modeling, texturing, implementation and building the environment based on a loose greybox design. I had a lot fun developing the environment for this level, designing a look never seen before in the Broken Reality IP. This level was collaboration of work done by Adrian de la Garza (Galamot) and Bego Rañal.
https://www.artstation.com/galamot

The modular assets are textured with an atlas trim sheet of 256x512, maps used: Diffuse, Metallic and Normal map.

The modular assets are textured with an atlas trim sheet of 256x512, maps used: Diffuse, Metallic and Normal map.

Material scrolling and reflection.

Unused interactive primitive cube.

Unused interactive primitive cube.

Material art and shaders for the Environment in collaboration with Adrian de la Garza (Galamot).

Material art and shaders for the Environment in collaboration with Adrian de la Garza (Galamot).

Palms, ferns, colocasias plants modeled and textured by Adrian de la Garza (Galamot).

Palms, ferns, colocasias plants modeled and textured by Adrian de la Garza (Galamot).

Vase Props modeled by Bego Rañal.

Vase Props modeled by Bego Rañal.

Broken Reality 2000 is out know! You can get in on Steam and Xbox One, Series S/X.