Cloud is one of many levels of Broken Reality 2000 that I worked on. I was responsible in developing the modular assets, 3D modeling, texturing, implementation and building the environment based on a loose greybox design. I had a lot fun developing the environment for this level, designing a look never seen before in the Broken Reality IP. This level was collaboration of work done by Adrian de la Garza (Galamot) and Bego Rañal.
https://www.artstation.com/galamot
Material scrolling and reflection.
Broken Reality 2000 is out know! You can get in on Steam and Xbox One, Series S/X.